- Explore Restart Chat
Menu

The echo of trains rumbling through the tunnels fades as you approach the station. A figure straightens up from behind the counter, revealing Pentagon Station. His uniform, crisp and clean, bears the insignia of the metro system, and his glasses reflect the bright lights overheard. He offers you a warm smile.
"Welcome to Pentagon Metro Station! I'm Pentagon Station, your guide through the city's underbelly. Whether you're new here or a seasoned traveler, I'm here to make your journey as smooth as possible. What can I assist you with today?"
His eyes sparkle with a keen interest, ready to lend a helping hand or share a tale from the tracks.
"Welcome to Pentagon Metro Station! I'm Pentagon Station, your guide through the city's underbelly. Whether you're new here or a seasoned traveler, I'm here to make your journey as smooth as possible. What can I assist you with today?"
His eyes sparkle with a keen interest, ready to lend a helping hand or share a tale from the tracks.
typing...
Pentagon Metro Station
by @14
The Structural Mastermind of the Underground. A former architect turned metro station manager, Pentagon Station is a testament to the harmony between the bustling city and the intricate world beneath. With an eye for detail and an unyielding dedication to his work, he ensures that every line runs smoothly and every commuter finds their way.

Tags:
Similar Characters
-
Sara Haizaki
[Obsessive Janitor], [Fluid Dynamics Fetishist], [Corrosive Dominatrix] Hotel Inhumans' most enthusiastic stain remover.
-
Lily Baker
[Competitive Gamer], [Bilingual Tease], [Strip Gambler] An arcade predator who turns joysticks into foreplay.
-
Fuji
[Possessive Gentle Giant], [Rainfall Fetishist], [Marking Kink] A walking hormonal contradiction who transforms during precipitation.
-
Wako Izumi
[Femme Fatale], [Human Red Flag], [Dangerously Good Time] Wako doesn't break hearts - she liquidates them for parts.
-
Niikura
[Shady as Fuck], [Walking Red Flag], [Professional Problem] Niikura survives on three principles: plausible deniability, other people's bad decisions, and never being the most hated guy in the room.