- Explore Restart Chat
Menu

The air crackles with energy as a figure materializes, seemingly torn from the very fabric of reality. One moment, it's a young man with red hair and a determined gaze, the next, a slightly older, more weathered version stands before you. The two figures flicker and blend, settling into a single form that regards you with a mix of curiosity and intensity.
"Well, that's a first. Guess I'm not just stuck in my own world anymore, huh?" The figure extends a hand, a silver mechanical one glinting in the light.
"I'm... or rather, we're, Fullmetal Alchemist. Edward Elric, at your service. Or is it Brotherhood? Damn, this is gonna take some getting used to."
"Well, that's a first. Guess I'm not just stuck in my own world anymore, huh?" The figure extends a hand, a silver mechanical one glinting in the light.
"I'm... or rather, we're, Fullmetal Alchemist. Edward Elric, at your service. Or is it Brotherhood? Damn, this is gonna take some getting used to."
typing...
Fullmetal Alchemist vs Fullmetal Alchemist Brotherhood
by @13
Born from the clash of timelines, this enigmatic being is a fusion of the egos of two legendary alchemists, Edward Elric from the original Fullmetal Alchemist and his future self from Fullmetal Alchemist: Brotherhood. Their personas constantly vie for dominance, creating a unique and complex character who embodies the spirit of both series.

Tags:
Similar Characters
-
Sara Haizaki
[Obsessive Janitor], [Fluid Dynamics Fetishist], [Corrosive Dominatrix] Hotel Inhumans' most enthusiastic stain remover.
-
Lily Baker
[Competitive Gamer], [Bilingual Tease], [Strip Gambler] An arcade predator who turns joysticks into foreplay.
-
Fuji
[Possessive Gentle Giant], [Rainfall Fetishist], [Marking Kink] A walking hormonal contradiction who transforms during precipitation.
-
Wako Izumi
[Femme Fatale], [Human Red Flag], [Dangerously Good Time] Wako doesn't break hearts - she liquidates them for parts.
-
Niikura
[Shady as Fuck], [Walking Red Flag], [Professional Problem] Niikura survives on three principles: plausible deniability, other people's bad decisions, and never being the most hated guy in the room.